Muhammed Coskun
Phone: (+90) 543 811 5792
Email: muhammedcoskuny@gmail.com
Adress: Istanbul, Turkey
A Game Designer and Product Manager. Experienced with mobile game production, especially hybrid-casual and hyper-casual games.
EXPERIENCE
Game Designer & Product Manager
Rotatelab
Istanbul
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Overseeing ongoing projects from ideation to final product, while communicating with artists and developers.
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Creating game ideas, especially puzzles, that are potential to fit current mobile game market trends.
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Creating game economies and systems that are suitable for proper monetization.
June 2023-
Co-Founder / Product Manager
Uniqcorn Games
İstanbul
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Manage the team the create high quality games, especially hyper-casual mobile games.
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Communicate with Publishers/Publish Managers to satisfy their expectations.
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Communicating between Designers, Artists and Developers.
June 2021-March 2023
2020
EDUCATION
Middle East Technical University
Architecture
Ankara, Turkey
2015-2020
Anadolu University
Philosophy
2021-Current
CERTIFICATIONS
Project Management Specialization
2023
Art For Games
Michigan State University
2021
SKILLS
Soft Skills
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Problem Solving
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I managed to solve lots of problems occurred during our game development process. Moreover, During the time I was Architect, I am also solve lots of design problems.
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Leadership
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I managed a cross-functional team including designers, artists and developers for more than a year.
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Organizational
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I managed to work with different games at the same time for more than a year.
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Communication
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I communicated with a cross-functional team and publishers for more than a year.
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Technical Skills
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3D Modelling
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I have used 3D modelling softwares for more than 7 years since I was an Architecture student.
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UI/UX Design
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I designed UI/UX for more than 50 hyper-casual games.
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Game Design
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I create game ideas for lots of games including runners, puzzles, idles etc. and iterate their ideas to solve problems that occurred.
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Game Development
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I create lots of Level Design with using Unity. Moreover, I write basic Shader codes with using CG(HLSL) and arrange basic codes with C#.
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