Muhammed Coskun
Phone: (+90) 543 811 5792
Email: muhammedcoskuny@gmail.com
Adress: Istanbul, Turkey
Product Manager with 4+ years of experience in mobile games, specializing in hybrid-casual puzzle games.

EXPERIENCE
Game Designer & Product Manager
Rotatelab
Istanbul
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Joined during live operations of a publisher-launched title (later reaching 7M+ downloads), contributing to post-launch iteration while fully designing new game concepts and supporting their production.
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Led product work across multiple titles in publisher-based and self-published development, owning feature design, soft-launch validation, experimentation, sprint planning, and backlog prioritization.
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Contributed across the full product development lifecycle of a self-published puzzle game from scratch to global launch, which reached 1M+ downloads.
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Designed and balanced the full game economy, contributing to core gameplay, progression, boosters and monetization systems.
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Played a key role in establishing the data pipeline by defining KPIs and events and collaborating with developers and data engineers on instrumentation and analysis.
June 2023-
Co-Founder / Product Manager
Uniqcorn Games
İstanbul
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Co-founded and scaled a hyper-casual mobile game studio, producing 50+ game prototypes, including one soft launch (>50K downloads) and with publishers including Rollic, Homa, and Ciao.
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Led game ideation and production from concept generation and core loop design to prototype delivery and publisher submissions.
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Managed a cross-functional team of up to 10 people, including developers, artists, level designers, and game designers.
June 2021-March 2023
EDUCATION
Middle East Technical University
Architecture
Ankara, Turkey
GPA: 3.14 / 4.00
2015-2020
CERTIFICATIONS
Project Management Specialization
2023
Art For Games
Michigan State University
2021
SKILLS
Technical Skills
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Product & Game Design: Feature design & specs, puzzle mechanics & tuning, economy & progression systems, monetization design
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Product Management: End-to-end ownership, soft launch iteration, A/B testing, backlog & sprint management, publisher collaboration
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Data & Analytics: Event definition, KPI frameworks, retention & monetization analysis, experiment design & evaluation
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Tools: Unity (working knowledge), Google Sheets / Excel, Notion, Jira, Firebase / GA (basic), Machinations (basic)

